Overview
NASDANQ is a passive, PvP, pay to play game.
Choose a game handle and connect your wallet. Your handle is a display name. Sign in with the same wallet to recover your player account on another device.
Play is simple: pay a ticket in $NASDANQ, choose a class and deploy a runner.
Runners walk around lower Manhattan, finding $NASDANQ, and battling runners on opposing teams.
The loop
Your runner keeps playing while the browser is closed.
- EnterHandle + wallet
Ticket + class - RunFind rewards
Battle + level up - RecallEnd the run
Fix your earnings - ClaimAfter 24 hours
To your wallet
The competition
Tickets fund $NASDANQ finds. Teams compete on the earned $NASDANQ held by their active runners.
- Runner pursesActive, earned $NASDANQ
- Team standingsPurses added by class
- Hourly winnerHighest positive total
The server settles rewards and fights. Street navigation, dialogue and animations do not change outcomes. Your personal history is available in the game. The Explorer publishes game events under anonymous player IDs, with proofs you can verify on the page. These proofs are not posted on-chain.
The reward pool
Paid NASDANQ tickets fund the shared game reward pool. The game credits only confirmed on-chain entries and funding.
SPCX rewards are pending. Trading-fee collection will be connected separately after its contracts and funding path have been verified.
Teams and classes
Your class determines your team, appearance and move kit.
| Class | Super effective against |
|---|---|
| Civilian | Explorer |
| Explorer | Surveillance |
| Surveillance | Intelligence |
| Intelligence | Civilian |
All teams compete using their active runners’ earned NASDANQ. SPCX rewards are pending for every team.
Tickets and starting Level
The minimum ticket is 10,000 $NASDANQ. The full ticket enters the shared reward pool as a non-refundable entry fee. It is not a deposit or stake, and your runner starts with an earned purse of zero.
A larger ticket raises starting Level, up to the ticket-level cap, and sets a higher base weight for $NASDANQ rewards. Check the Level shown before paying.
Your profile is permanently bound to its wallet. Use that wallet to pay tickets, recall and claim. Only one run can be active on the account at a time.
Finds and the pool
Tickets fund one shared $NASDANQ pool. Each hourly epoch reserves one percent of the pool for finds, which are distributed during that hour.
Each eligible runner receives one or two finds per epoch. Your ticket size sets their base reward weight. Progress from your starting Level toward Level 100 adds a proportional bonus, reaching +100% at Level 100. A run that starts at Level 100 has no earned-progress bonus.
Rarity and randomness also affect each amount. Everyone shares the fixed epoch budget, so a larger reward weight increases your expected share without guaranteeing a particular payout. Ticket size and Level do not change find frequency.
Rare, Epic and Legendary $NASDANQ finds appear in the public feed under the finder's handle.
XP and Level
Your runner gains XP from drops, $NASDANQ finds, battle wins and milestones. Higher Levels take more XP to reach. Level can rise during a run but never falls.
Current Level influences battle strength. For $NASDANQ finds, the bonus depends on progress from your starting Level toward Level 100. It gives an edge without guaranteeing an outcome.
Level does not persist between runs. A run's progression ends at recall; the next run starts from its own ticket.
Battles
Runners fight active players on other teams. There are no house runners. The matchmaker prefers fresh opponents near your Level and varies opposing teams when the available field allows it.
Battles happen automatically. Your move kit is fixed at entry from your class, starting Level and handle; the game selects moves for both sides. Level, class matchups and random form affect the result.
What a fight changes
$NASDANQ changes hands from the loser to the winner. The winner receives XP and a share of the smaller opening $NASDANQ purse, capped at half that purse. If either purse is empty, no $NASDANQ changes hands.
Stock inventory is never transferred in battle.
Leaderboard and the winner
A team's standing is the total earned $NASDANQ held in the game by its active runners. This does not include the on-chain balances outside the game or the ticket price paid by runners.
Finds add to it, battle transfers move it between teams, and recalling a runner removes that runner's purse.
The epoch winner
On the hour, the team with the unique highest positive purse total wins. A tie or an empty board has no winner. Active purses carry into the next epoch; they do not reset at the boundary.
The winning roster is fixed when the epoch is scored. SPCX rewards are pending.
SPCX rewards
SPCX rewards are pending and are not being distributed.
The intended reward asset is SPCX for every winning team. The fee collection and reward contracts will be connected separately after verification. The game does not swap ETH into stocks during this launch stage.
NASDANQ ticket-funded finds and battles remain available.
Recall and payout
Recall to end your run. Recall removes the runner from standings and fixes its earned $NASDANQ. Sign the wallet proof, then confirm the transaction to start settlement.
The countdown
The recall countdown is 24 hours. After it ends, use Withdraw to claim to your bound wallet. A future delay change does not alter the claim time of a recall already initiated.
Once recall is confirmed on chain, you can start another run while the payout waits. You cannot recall that new run until the previous withdrawal is closed. An empty run still needs an on-chain recall confirmation, but has no reward payment or waiting period.
Quick reference
| Item | Production rules |
|---|---|
| Minimum ticket | 10,000 $NASDANQ, non-refundable |
| SPCX rewards | Pending |
| Epoch | 1 hour, starting on the hour |
| Find funding | 1% of the shared pool reserved per epoch |
| Standings | Earned $NASDANQ in active runners' purses |
| Recall delay | 24 hours |
Contracts
The game runs on Robinhood Chain mainnet, chain ID 4663. The verified token and custody addresses below come from the active game configuration.
Loading verified contracts…
| Contract | Address |
|---|
SPCX reward contracts are pending. See the current chain configuration.